Created the VotingBoothGUIManager
This object creates a map of visual panels and can convert the VotingBoothUI methods into actions (can execute them on wanted panels)android-scanner
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@ -1,24 +1,24 @@
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package main;
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import javafx.scene.Scene;
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import javafx.stage.Stage;
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import main.ballot_summary.BallotSummaryLoader;
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import main.cast_or_audit.CastOrAuditLoader;
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import main.select_candidate_by_picture.SelectCandidateByPictureLoader;
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import main.select_candidate_name.SelectCandidateNameLoader;
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import main.straight_channel_section.StraightChannelSectionLoader;
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import main.vote_have_been_cast.VoteHaveBeenCastController;
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import main.vote_have_been_cast.VoteHaveBeenCastLoader;
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import main.welcome_splash.WelcomeSplashLoader;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Created by Vladimir Eliezer Tokarev on 8/27/2016.
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* ChainBuilder builds all the two way nodes that are in current project (voting-booth-gui)
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* and connects between all of them so they can keep their flow
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*/
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public class ChainBuilder {
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class ChainBuilder {
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/**
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* Creates all the twoWayNodes and connects between them
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@ -41,7 +41,7 @@ public class ChainBuilder {
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* and the previous this way the flow between will be easy .
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* The Build method creates all the screens and connect between them
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*/
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public static void Build(Stage primaryStage) throws IOException {
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static Map<String, TwoWayNode> Build(Stage primaryStage) throws IOException {
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WelcomeSplashLoader welcomeSplashLoader = new WelcomeSplashLoader(primaryStage);
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TwoWayNode welcomeSplashController = welcomeSplashLoader.GetWelcomeSplash();
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@ -79,5 +79,15 @@ public class ChainBuilder {
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*/
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primaryStage.setScene(welcomeSplashController.GetNode());
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Map<String, TwoWayNode> nameToTwoWayNodeMap = new HashMap<>();
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nameToTwoWayNodeMap.put("welcomeSplashController", welcomeSplashController);
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nameToTwoWayNodeMap.put("straightChannelSectionController", straightChannelSectionController);
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nameToTwoWayNodeMap.put("selectCandidateNameController", selectCandidateNameController);
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nameToTwoWayNodeMap.put("selectCandidateByPictureController", selectCandidateByPictureController);
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nameToTwoWayNodeMap.put("ballotSummaryController", ballotSummaryController);
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nameToTwoWayNodeMap.put("voteHaveBeenCastController", voteHaveBeenCastController);
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return nameToTwoWayNodeMap;
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}
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}
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@ -3,6 +3,7 @@ package main;
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import javafx.application.Application;
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import javafx.stage.Stage;
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/**
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* Created by Vladimir Eliezer Tokarev on 8/27/2016.
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* Main calls to ChainBuilder which initilizes all the TwoWayNode's
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@ -0,0 +1,110 @@
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package main;
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import com.google.common.util.concurrent.FutureCallback;
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import javafx.application.Application;
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import javafx.stage.Stage;
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import meerkat.protobuf.Voting;
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import meerkat.voting.ui.VotingBoothUI;
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import org.slf4j.LoggerFactory;
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import java.util.List;
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import java.util.Map;
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/**
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* Created by Vladimir Eliezer Tokarev on 9/17/2016.
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* This class managers the gui of the voting booth thruogth external commands
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*/
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public class VotingBoothGUIManager extends Application implements VotingBoothUI {
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private static final org.slf4j.Logger logger = LoggerFactory.getLogger(VotingBoothGUIManager.class);
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private Map<String, TwoWayNode> visualPanelsMap;
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/**
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* Creates new instance of VotingBoothGUIManager
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*/
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public VotingBoothGUIManager() {
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}
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@Override
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public void start(Stage primaryStage) throws Exception {
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visualPanelsMap = ChainBuilder.Build(primaryStage);
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}
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@Override
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public void callShutDown() {
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}
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/**
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* show an error to the voter. let him press a (chosen) button for handling the error.
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* @param errorMessage message to show in UI device
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* @param buttonLabels labels for buttons to present to voter
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* @param callback the number of the selected button
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*/
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@Override
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public void showErrorMessageWithButtons(Voting.UIElement errorMessage, Voting.UIElement[] buttonLabels, FutureCallback<Integer> callback) {
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logger.debug("Graphical user interface call to showErrorMessageWithButtons");
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}
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/**
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* show an error to the voter. Halts the system until a technician handles it
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* @param errorMessage message to show in UI device
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* @param callback returns interrupt
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*/
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@Override
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public void showErrorMessageAndHalt(Voting.UIElement errorMessage, FutureCallback<Boolean> callback) {
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logger.debug("Graphical user interface call to showErrorMessageAndHalt");
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}
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/**
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* makes the UI (and voter) wait for something else to happen, by registering a WaitForFinishUICommand in the queue
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* @param message a message to show the user on the UI device while waiting
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* @param callback a success return value of the wait (cancelling returns false)
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*/
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@Override
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public void notifyVoterToWaitForFinish(Voting.UIElement message, FutureCallback<Void> callback) {
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logger.debug("Graphical user interface call to notifyVoterToWaitForFinish");
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}
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/**
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* call for the cast-or-audit phase by registering a CastOrAuditUICommand in the queue
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* @param callback the returned choice of how to finalize the ballot
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*/
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@Override
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public void castOrAudit(FutureCallback<VotingBoothUI.FinalizeBallotChoice> callback) {
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logger.debug("Graphical user interface call to castOrAudit");
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}
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/**
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* call for the race voting question phase by registering a RaceVotingUICommand in the queue
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* @param questions all ballot questions to present to the voter
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* @param callback the responses to the questions collected by the UI, to send back to the controller. Responses are null if voter chose to cancel session
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*/
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@Override
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public void askVoterQuestions(List<Voting.BallotQuestion> questions, FutureCallback<List<Voting.BallotAnswer>> callback) {
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logger.debug("Graphical user interface call to chooseChannel");
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}
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/**
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* call for the channel choice phase by registering a ChannelChoiceUICommand in the queue
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* @param questions questions to determine the right voting channel for this voter
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* @param callback that's where we store the answers to decide channel upon for the current voter
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*/
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@Override
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public void chooseChannel(List<Voting.BallotQuestion> questions, FutureCallback<List<Voting.BallotAnswer>> callback) {
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logger.debug("Graphical user interface call to chooseChannel");
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}
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/**
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* start a new session by registering a StartSessionUICommand
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* @param callback - a boolean future callback to return when done
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*/
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@Override
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public void startNewVoterSession(FutureCallback<Void> callback) {
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logger.debug("Graphical user interface call to startNewVoterSession");
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}
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}
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@ -1,39 +1,38 @@
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package meerkat.voting.ui;
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import com.google.common.util.concurrent.FutureCallback;
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import main.VotingBoothGUIManager;
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import meerkat.protobuf.Voting;
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import meerkat.voting.controller.callbacks.*;
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import meerkat.voting.ui.uicommands.*;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.util.*;
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import static java.lang.System.in;
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/**
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* Created by Vladimir Eliezer Tokarev on 9/17/2016.
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* This class forwards and receives different information for voter voting process
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* and displays it in to voting booth gui
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*/
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public class GraphicalUserInterface implements VotingBoothUI, Runnable {
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private static final Logger logger = LoggerFactory.getLogger(SystemConsoleUI.class);
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public class GraphicalUserInterface implements Runnable {
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private static final Logger logger = LoggerFactory.getLogger(GraphicalUserInterface.class);
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private CommandPend<UICommand> cmdPend;
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private Date startWaitingTime;
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private VotingBoothGUIManager votingGUIManager;
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private volatile boolean shutDownHasBeenCalled;
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public GraphicalUserInterface() {
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final int tickDurationInMilliSeconds = 10; // period between view update calls
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logger.info("A Voting Booth graphical user interface is constructed");
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cmdPend = new CommandPend<>();
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votingGUIManager = new VotingBoothGUIManager();
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startWaitingTime = null;
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Timer timer = new Timer();
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timer.scheduleAtFixedRate(new TickerTimerTask(cmdPend), new Date(), tickDurationInMilliSeconds);
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private void doTick() {
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}
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@Override
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public void callShutDown() {
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}
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/**
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* start a new session by registering a StartSessionUICommand
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* @param callback - a boolean future callback to return when done
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*/
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@Override
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public void startNewVoterSession(FutureCallback<Void> callback) {
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logger.debug("Graphical user interface call to startNewVoterSession");
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}
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/**
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* welcomes the new voter at the beginning of the session
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* @param command a StartSessionUICommand with a acallback
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private void stopWaiting () {
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}
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/**
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* call for the channel choice phase by registering a ChannelChoiceUICommand in the queue
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* @param questions questions to determine the right voting channel for this voter
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* @param callback that's where we store the answers to decide channel upon for the current voter
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*/
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@Override
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public void chooseChannel(List<Voting.BallotQuestion> questions, FutureCallback<List<Voting.BallotAnswer>> callback) {
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logger.debug("Graphical user interface call to chooseChannel");
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}
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/**
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* lists the channel choice questions to the voter and gathers the voter's answers
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* @param command a ChannelChoiceUICommand with the data and a callback
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logger.debug("Graphical user interface doAskChannelChoiceQuestions");
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}
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/**
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* call for the race voting question phase by registering a RaceVotingUICommand in the queue
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* @param questions all ballot questions to present to the voter
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* @param callback the responses to the questions collected by the UI, to send back to the controller. Responses are null if voter chose to cancel session
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*/
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@Override
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public void askVoterQuestions(List<Voting.BallotQuestion> questions, FutureCallback<List<Voting.BallotAnswer>> callback) {
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logger.debug("Graphical user interface call to chooseChannel");
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}
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/**
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* lists the race voting questions to the voter and gathers the voter's answers
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logger.debug("Graphical user interface doAskVotingQuestions");
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}
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/**
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* call for the cast-or-audit phase by registering a CastOrAuditUICommand in the queue
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* @param callback the returned choice of how to finalize the ballot
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*/
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@Override
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public void castOrAudit(FutureCallback<FinalizeBallotChoice> callback) {
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logger.debug("Graphical user interface call to castOrAudit");
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}
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/**
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* asks the voter whether to cast or audit the ballot
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* @param command a simple CastOrAuditUICommand with the callback
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logger.debug("Graphical user interface entered doCastOrAudit");
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}
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/**
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* makes the UI (and voter) wait for something else to happen, by registering a WaitForFinishUICommand in the queue
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* @param message a message to show the user on the UI device while waiting
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* @param callback a success return value of the wait (cancelling returns false)
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*/
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@Override
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public void notifyVoterToWaitForFinish(Voting.UIElement message, FutureCallback<Void> callback) {
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logger.debug("Graphical user interface call to notifyVoterToWaitForFinish");
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}
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/**
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* Tells the voter (in the console) to wait until some other process is finished
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logger.debug("Graphical user interface entered doWaitForFinish");
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}
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/**
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* show an error to the voter. Halts the system until a technician handles it
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* @param errorMessage message to show in UI device
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* @param callback returns interrupt
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*/
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@Override
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public void showErrorMessageAndHalt(Voting.UIElement errorMessage, FutureCallback<Boolean> callback) {
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logger.debug("Graphical user interface call to showErrorMessageAndHalt");
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}
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/**
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* show an error to the voter. let him press a (chosen) button for handling the error.
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* @param errorMessage message to show in UI device
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* @param buttonLabels labels for buttons to present to voter
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* @param callback the number of the selected button
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*/
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@Override
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public void showErrorMessageWithButtons(Voting.UIElement errorMessage, Voting.UIElement[] buttonLabels, FutureCallback<Integer> callback) {
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logger.debug("Graphical user interface call to showErrorMessageWithButtons");
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}
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/**
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* show an error to the voter. let him press a (chosen) button for handling the error.
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