Implementing the usage of voting booth gui config
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68291d34f3
commit
5267c7026f
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@ -13,28 +13,28 @@ public abstract class TwoWayNode {
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protected Scene next;
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protected Scene next;
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protected Scene previous;
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protected Scene previous;
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protected Stage currentStage;
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protected Stage currentStage;
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protected Scene currentNode;
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protected Scene currentScene;
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protected VotingBoothConfiguration config;
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protected VotingBoothConfiguration config;
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/**
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/**
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* Sets which next TwoWayNode
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* Sets which next TwoWayNode
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* @param nextObject
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* @param nextObject the next TwoWayNode to which the flow will eventual arrive
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*/
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*/
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public void SetNext(TwoWayNode nextObject) {
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void SetNext(TwoWayNode nextObject) {
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this.next = nextObject.GetNode();
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this.next = nextObject.GetCurrentScene();
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}
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}
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/**
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/**
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* Sets which previous TwoWayNode
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* Sets which previous TwoWayNode
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* @param previousObject
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* @param previousObject the object that is one twoWayNode before current object
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*/
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*/
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public void SetPrevious(TwoWayNode previousObject) {
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void SetPrevious(TwoWayNode previousObject) {
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this.previous = previousObject.GetNode();
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this.previous = previousObject.GetCurrentScene();
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}
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}
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/**
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/**
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* Sets the stage of current object
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* Sets the stage of current object
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* @param primaryStage
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* @param primaryStage the primary stage on which all the panels displayed
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*/
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*/
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public void SetStage(Stage primaryStage) {
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public void SetStage(Stage primaryStage) {
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this.currentStage = primaryStage;
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this.currentStage = primaryStage;
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@ -42,18 +42,18 @@ public abstract class TwoWayNode {
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/**
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/**
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* Sets the current parent node
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* Sets the current parent node
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* @param parent
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* @param parent the object that is the current new scene
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*/
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*/
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public void SetParent(Parent parent) {
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public void SetCurrentScene(Parent parent) {
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this.currentNode = new Scene(parent);
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this.currentScene = new Scene(parent);
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}
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}
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/**
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/**
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* GetNode return the paren node that represents current object
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* GetCurrentScene return the paren node that represents current object
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* @return Paren object
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* @return Paren object
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*/
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*/
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public Scene GetNode() {
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private Scene GetCurrentScene() {
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return this.currentNode;
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return this.currentScene;
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}
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}
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/**
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/**
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@ -63,4 +63,10 @@ public abstract class TwoWayNode {
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public void SetConfig(VotingBoothConfiguration config) {
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public void SetConfig(VotingBoothConfiguration config) {
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this.config = config;
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this.config = config;
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}
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}
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/**
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* Should updates the visual state of the node baed on pased configuration
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* this method will be called right before we going get this node to be represented
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*/
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public abstract void UpdateNode();
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}
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}
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@ -8,7 +8,6 @@ import meerkat.voting.VotingBooth;
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import meerkat.voting.ui.VotingBoothUI;
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import meerkat.voting.ui.VotingBoothUI;
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import org.slf4j.LoggerFactory;
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import org.slf4j.LoggerFactory;
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import javax.validation.constraints.Null;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@ -23,4 +23,17 @@ public class SelectCandidateNameController extends TwoWayNode {
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this.currentStage.setScene(this.next);
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this.currentStage.setScene(this.next);
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this.currentStage.show();
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this.currentStage.show();
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}
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}
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/**
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* Updates the voter options according to the VotingBoothConfiguration
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*/
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private void UpdateVoterOptions(){
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}
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@Override
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public void UpdateNode() {
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this.UpdateVoterOptions();
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}
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}
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}
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@ -19,4 +19,9 @@ public class StraightChannelSectionController extends TwoWayNode {
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this.currentStage.setScene(this.next);
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this.currentStage.setScene(this.next);
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this.currentStage.show();
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this.currentStage.show();
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}
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}
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@Override
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public void UpdateNode() {
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// Does it suppose to show the channel ?
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}
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}
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}
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@ -36,7 +36,7 @@ public class StraightChannelSectionLoader {
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StraightChannelSectionController controller = fxmlLoader.getController();
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StraightChannelSectionController controller = fxmlLoader.getController();
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// set the controller to be functional TwoWayNode
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// set the controller to be functional TwoWayNode
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controller.SetParent(straightChannelSection);
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controller.SetCurrentScene(straightChannelSection);
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controller.SetStage(currentStage);
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controller.SetStage(currentStage);
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// set the controller to have the configuration file
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// set the controller to have the configuration file
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@ -7,4 +7,9 @@ import meerkat.voting.gui.TwoWayNode;
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* VoteHaveBeenCastController is in charge of handle the vote that have been casted
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* VoteHaveBeenCastController is in charge of handle the vote that have been casted
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*/
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*/
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public class VoteHaveBeenCastController extends TwoWayNode {
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public class VoteHaveBeenCastController extends TwoWayNode {
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@Override
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public void UpdateNode() {
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// This panel doesn't have any questions representations that why there is nothing ti show here
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}
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}
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}
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@ -37,7 +37,7 @@ public class VoteHaveBeenCastLoader {
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VoteHaveBeenCastController controller = fxmlLoader.getController();
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VoteHaveBeenCastController controller = fxmlLoader.getController();
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// set the controller to be functional TwoWayNode
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// set the controller to be functional TwoWayNode
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controller.SetParent(voteHaveBeenCast);
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controller.SetCurrentScene(voteHaveBeenCast);
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controller.SetStage(currentStage);
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controller.SetStage(currentStage);
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// set the controller to have the configuration file
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// set the controller to have the configuration file
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@ -17,4 +17,9 @@ public class WelcomeSplashController extends TwoWayNode {
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this.currentStage.setScene(this.next);
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this.currentStage.setScene(this.next);
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this.currentStage.show();
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this.currentStage.show();
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}
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}
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@Override
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public void UpdateNode() {
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// There is no questions relevant to this panel so this method does nothing
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}
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}
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}
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@ -38,7 +38,7 @@ public class WelcomeSplashLoader {
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WelcomeSplashController controller = this.fxmlLoader.getController();
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WelcomeSplashController controller = this.fxmlLoader.getController();
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// set the controller to be functional TwoWayNode
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// set the controller to be functional TwoWayNode
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controller.SetParent(welcomeSplash);
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controller.SetCurrentScene(welcomeSplash);
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controller.SetStage(currentStage);
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controller.SetStage(currentStage);
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// set the controller to have the configuration file
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// set the controller to have the configuration file
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