Added the Select Candidate name into the flaw
parent
01cda996f9
commit
36d9276ad8
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@ -6,7 +6,7 @@
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<?import java.lang.*?>
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<?import javafx.scene.layout.*?>
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<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
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<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="main.select_candidate_name.SelectCandidateNameController">
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<children>
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<GridPane GridPane.columnIndex="1">
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<children>
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@ -204,7 +204,7 @@
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</BorderPane>
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<BorderPane prefHeight="200.0" prefWidth="200.0">
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<left>
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<Button mnemonicParsing="false" text="Back" BorderPane.alignment="CENTER">
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<Button mnemonicParsing="false" onMousePressed="#GetToSelectChannel" text="Back" BorderPane.alignment="CENTER">
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<font>
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<Font size="18.0" />
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</font>
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@ -309,7 +309,7 @@
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<children>
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<BorderPane prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="2">
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<center>
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<Button mnemonicParsing="false" prefHeight="39.0" prefWidth="128.0" text="Next" BorderPane.alignment="CENTER">
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<Button mnemonicParsing="false" onMousePressed="#ProceedToNameSelection" prefHeight="39.0" prefWidth="128.0" text="Next" BorderPane.alignment="CENTER">
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<font>
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<Font size="18.0" />
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</font>
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@ -2,6 +2,7 @@ package main;
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import javafx.scene.Scene;
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import javafx.stage.Stage;
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import main.select_candidate_name.SelectCandidateNameLoader;
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import main.straight_channel_section.StraightChannelSectionLoader;
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import main.welcome_splash.WelcomeSplashLoader;
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@ -16,6 +17,24 @@ public class ChainBuilder {
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/**
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* Creates all the twoWayNodes and connects between them
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*
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* The flow of Voting booth gui is next
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* Welcome Splash screen
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* \/
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* Channel selection screen
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* \/
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* Select Candidate Name screen
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* \/ /\
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* Select candidate by picture screen
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* \/ /\
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* Ballot summary no pictures
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* \/
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* Cast Or audit screen
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* \/
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* thank you for screen
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* In order to maintain this order next technique was implemented every "screen" will have the next screen
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* and the previous this way the flow between will be easy .
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* The Build method creates all the screens and connect between them
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*/
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public static void Build(Stage primaryStage) throws IOException {
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WelcomeSplashLoader welcomeSplashLoader = new WelcomeSplashLoader(primaryStage);
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@ -26,10 +45,17 @@ public class ChainBuilder {
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welcomeSplashController.SetNext(straightChannelSectionController);
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straightChannelSectionController.SetPrevious(welcomeSplashController);
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SelectCandidateNameLoader selectCandidateNameLoader = new SelectCandidateNameLoader(primaryStage);
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TwoWayNode selectCandidateNameController = selectCandidateNameLoader.GetSelectCandidateName();
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selectCandidateNameController.SetPrevious(straightChannelSectionController);
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straightChannelSectionController.SetNext(selectCandidateNameController);
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/**
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* all other two way nodes initialized
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*/
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primaryStage.setScene(new Scene(welcomeSplashController.GetNode()));
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primaryStage.setScene(welcomeSplashController.GetNode());
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}
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}
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@ -1,6 +1,7 @@
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package main;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.stage.Stage;
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/**
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@ -9,10 +10,10 @@ import javafx.stage.Stage;
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*/
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public abstract class TwoWayNode {
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protected Parent next;
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protected Parent previous;
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protected Scene next;
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protected Scene previous;
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protected Stage currentStage;
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protected Parent currentNode;
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protected Scene currentNode;
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/**
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* Sets which next TwoWayNode
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@ -43,14 +44,14 @@ public abstract class TwoWayNode {
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* @param parent
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*/
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public void SetParent(Parent parent) {
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this.currentNode = parent;
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this.currentNode = new Scene(parent);
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}
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/**
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* GetNode return the paren node that represents current object
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* @return Paren object
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*/
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public Parent GetNode() {
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public Scene GetNode() {
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return this.currentNode;
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}
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}
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@ -0,0 +1,20 @@
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package main.select_candidate_name;
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import javafx.fxml.FXML;
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import javafx.scene.Scene;
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import javafx.scene.input.MouseEvent;
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import main.TwoWayNode;
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/**
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* Created by Vladimir Eliezer Tokarev on 8/27/2016.
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* SelectCandidateNameController handle the behavior of welcome splash class
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*/
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public class SelectCandidateNameController extends TwoWayNode {
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@FXML
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private void GetToSelectChannel(MouseEvent mousePressed){
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this.currentStage.close();
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this.currentStage.setScene(this.previous);
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this.currentStage.show();
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}
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}
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@ -0,0 +1,45 @@
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package main.select_candidate_name;
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import javafx.fxml.FXMLLoader;
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import javafx.scene.Parent;
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import javafx.stage.Stage;
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import main.TwoWayNode;
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import main.straight_channel_section.StraightChannelSectionController;
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import java.io.Console;
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import java.io.IOException;
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/**
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* Created by Vladimir Eliezer Tokarev on 8/27/2016.
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* SelectCandidateNameLoader creates starlight channel section object and sets its controller
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*/
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public class SelectCandidateNameLoader {
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private static final String SELECT_CANDIDATE_NAME_FXML_PATH = "select_candidate_name.fxml";
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private Stage currentStage;
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private FXMLLoader fxmlLoader;
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public SelectCandidateNameLoader(Stage primaryStage) throws IOException
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{
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fxmlLoader = new FXMLLoader(getClass().getResource(SELECT_CANDIDATE_NAME_FXML_PATH));
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System.out.println(fxmlLoader);
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currentStage = primaryStage;
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}
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/**
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* Creates welcome splash parent node and sets it to the controller
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* @return TwoWayNode
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* @throws IOException
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*/
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public TwoWayNode GetSelectCandidateName() throws IOException {
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Parent selectCandidateName = fxmlLoader.load();
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SelectCandidateNameController controller = fxmlLoader.getController();
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// set the controller to be functional TwoWayNode
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controller.SetParent(selectCandidateName);
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controller.SetStage(currentStage);
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return controller;
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}
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}
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@ -6,7 +6,7 @@
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<?import java.lang.*?>
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<?import javafx.scene.layout.*?>
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<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
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<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="main.select_candidate_name.SelectCandidateNameController">
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<children>
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<GridPane GridPane.columnIndex="1">
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<children>
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</BorderPane>
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<BorderPane prefHeight="200.0" prefWidth="200.0">
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<left>
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<Button mnemonicParsing="false" text="Back" BorderPane.alignment="CENTER">
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<Button mnemonicParsing="false" onMousePressed="#GetToSelectChannel" text="Back" BorderPane.alignment="CENTER">
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<font>
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<Font size="18.0" />
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</font>
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@ -1,6 +1,9 @@
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package main.straight_channel_section;
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import javafx.fxml.FXML;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.input.MouseEvent;
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import javafx.stage.Stage;
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import main.TwoWayNode;
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*/
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public class StraightChannelSectionController extends TwoWayNode {
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@FXML
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private void ProceedToNameSelection(MouseEvent boutonPressed) {
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this.currentStage.close();
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this.currentStage.setScene(this.next);
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this.currentStage.show();
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}
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}
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@ -140,7 +140,7 @@
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<font>
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<Font size="30.0" />
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</font>
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</TextField>
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</TextField>
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</center>
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</BorderPane>
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<BorderPane prefHeight="55.0" prefWidth="70.0" GridPane.columnIndex="3">
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<children>
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<BorderPane prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="2">
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<center>
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<Button mnemonicParsing="false" prefHeight="39.0" prefWidth="128.0" text="Next" BorderPane.alignment="CENTER">
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<Button mnemonicParsing="false" onMousePressed="#ProceedToNameSelection" prefHeight="39.0" prefWidth="128.0" text="Next" BorderPane.alignment="CENTER">
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<font>
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<Font size="18.0" />
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</font>
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@ -13,6 +13,8 @@ public class WelcomeSplashController extends TwoWayNode {
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@FXML
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private void StartVotingProcess(MouseEvent mousePressed) {
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this.currentStage.setScene(new Scene(this.next));
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this.currentStage.close();
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this.currentStage.setScene(this.next);
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this.currentStage.show();
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}
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}
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